Detectors
Detectors locate buried items. Higher Luck = higher chance of rare finds. Higher Range = farther signal pickup. Buy detectors first because rarity drives every other metric.
Open Detectors →Browse every major Dig Clean wiki category and jump into structured Roblox game data.
All 15 detectors from the free Rusty Detector to the Aquamarine (x850 Luck). Luck drives rarity; range drives coverage.
Explore → 1 ⚔ 11 ShovelsAll 11 shovels from the free Plastic Shovel to the Aquamarine Shovel. Higher Power digs faster; higher Walk Speed moves faster between finds.
Explore → 2 ⬟ 11 Spray BottlesSpray Bottles and Pressure Washers clean dirty finds. Power = clean speed. Range = spray width. Buy last — only when cleaning is your bottleneck.
Explore → 3 ◇ 7 RaritiesSeven rarity tiers from Common (faint glow) to Omega (dark red glow). Higher rarity = higher Gold per sale and per museum tick.
Explore → 4 ✦ 3 MapsThree islands: Starter Island (free), Shipwreck Cove (~1M Gold), Sphinx Sands (~25M Gold, 4x Luck).
Explore → 5 ☠ 12+ ItemsNotable finds from across the rarity ladder — toilets and bowling balls at the low end, gold statues and frozen mammoths at the high end.
Explore → 6 ◇ 3 CurrenciesGold, Robux, and real-time Luck boosts. Three currencies drive every Dig Clean decision.
Explore → 7 ✦ 6 GamepassesSix official gamepasses: 2x Gold, 2x Luck, Instant Clean, VIP, 2x Walkspeed, 2x Dig Power. Prices verified via Rolimons.
Explore → 8Detectors locate buried items. Higher Luck = higher chance of rare finds. Higher Range = farther signal pickup. Buy detectors first because rarity drives every other metric.
Open Detectors →Shovels dig the items your detector finds. Power = dig meter fill speed. Walk Speed = movement bonus. Buy Shovels after Detectors so you can actually extract what you find.
Open Shovels →Spray Bottles clean items at the Workstation so their rarity, condition, and value are revealed. Higher Power cleans faster; higher Range covers a wider area. Last upgrade priority.
Open Spray Bottles →Glow color correlates with rarity. Rarity is only revealed after a full clean at the Workstation. The seven tiers after Update 1: Common, Uncommon, Rare, Epic, Legendary, Mythic, Omega.
Open Rarities →Each island offers denser spawn tables and higher-tier gear. Travel is gated by Gold cost and unlocked through the pirate NPC at the far end of the dig area.
Open Maps →Community-reported notable finds. Exact values depend on Condition and Weight (KG). Values are anecdotal; treat as illustrative.
Open Items →Gold is the in-game currency earned from selling and from museum tourists. Robux is the Roblox premium currency used for gamepasses. Luck boosts are temporary multipliers on detector output.
Open Currencies →Gamepasses are one-time Robux purchases that grant permanent or long-term bonuses. Buy only what matches your play pattern — VIP bundles long-term perks but does NOT include 2x Luck.
Open Gamepasses →