Wiki Categories

Browse every major Dig Clean wiki category and jump into structured Roblox game data.

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Detectors

Detectors locate buried items. Higher Luck = higher chance of rare finds. Higher Range = farther signal pickup. Buy detectors first because rarity drives every other metric.

Open Detectors →
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Shovels

Shovels dig the items your detector finds. Power = dig meter fill speed. Walk Speed = movement bonus. Buy Shovels after Detectors so you can actually extract what you find.

Open Shovels →
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Spray Bottles

Spray Bottles clean items at the Workstation so their rarity, condition, and value are revealed. Higher Power cleans faster; higher Range covers a wider area. Last upgrade priority.

Open Spray Bottles →
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Treasure Rarities

Glow color correlates with rarity. Rarity is only revealed after a full clean at the Workstation. The seven tiers after Update 1: Common, Uncommon, Rare, Epic, Legendary, Mythic, Omega.

Open Rarities →
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Maps & Islands

Each island offers denser spawn tables and higher-tier gear. Travel is gated by Gold cost and unlocked through the pirate NPC at the far end of the dig area.

Open Maps →
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Items by Rarity

Community-reported notable finds. Exact values depend on Condition and Weight (KG). Values are anecdotal; treat as illustrative.

Open Items →
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Currencies

Gold is the in-game currency earned from selling and from museum tourists. Robux is the Roblox premium currency used for gamepasses. Luck boosts are temporary multipliers on detector output.

Open Currencies →
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Gamepasses

Gamepasses are one-time Robux purchases that grant permanent or long-term bonuses. Buy only what matches your play pattern — VIP bundles long-term perks but does NOT include 2x Luck.

Open Gamepasses →
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