Detector before Shovel

Luck drives rarity, which drives value. A higher Luck detector surfaces finds your current Shovel can already extract — so Detector first.

Shovel close behind

Power scales the dig meter fill. A weak Shovel hard-stops a rare glow ('You need a stronger shovel.'). Match the Shovel to the highest rarity your detector surfaces.

Spray last

Spray Power and Range only matter when cleaning is the bottleneck. If you can dig faster than you clean, buy the next Spray Bottle. Otherwise, skip it.

Tier-skip math

When the next tier is within reach, skip the in-between step if it costs more than half the next tier. Otherwise buy in order. Example: skip Wood (500) for Stone (1,600); buy both.

Gamepass math

If you play 5+ hours/week, 2x Luck (199 R$) and 2x Gold (599 R$) pay for themselves. VIP (349 R$) bundles Long-Term benefits but does NOT include 2x Luck.

Reset on patches

After each Update, re-check cost tables and which detector is the new top tier. The patch can introduce a tier (Omega) or a new island (Sphinx Sands) that change priority overnight.

Video References

Museum Income & Sell-vs-Display Strategy (Radex Tips) video thumbnail
Museum Income & Sell-vs-Display Strategy (Radex Tips) 64,000 views | 9:32 Radex Tips Open on YouTube