Current Gold
Current Detector
Rusty (Free, x1, 7)
Copper (500, x3, 7.5)
Silver (5,000, x5, 8)
Gold (28,000, x8, 8.5)
Platinum (140,000, x12, 9)
Onyx (330,000, x18, 9.5)
Sapphire (530,000, x28, 10)
Jade (1,000,000, x44, 10.75)
Topaz (2,300,000, x70, 11)
Sandstone (7,500,000, x165, 11.5)
Amber (12,000,000, x250, 12)
Scarab (23,000,000, x380, 12.5)
Malachite (52,000,000, x570, 13)
Crystal (6,400,000, x110, 12)
Aquamarine (92,000,000, x850, 14.5)
Current Shovel
Plastic (Free, PWR 1)
Wood (500, PWR 2, +5%)
Stone (1,600, PWR 3, +10%)
Metal (9,000, PWR 5, +15%)
Gold (45,000, PWR 7, +20%)
Amethyst (190,000, PWR 9, +25%)
Titanium (390,000, PWR 14, +30%)
Cobalt (650,000, PWR 17, +35%)
Carbon (1,300,000, PWR 21, +40%)
Ruby (2,900,000, PWR 26, +45%)
Aquamarine (145,000,000, PWR 160, +22%)
Current Spray
Basic (Free, PWR 34)
Rubber (900, PWR 43)
Plastic (5,500, PWR 57)
Copper (26,000, PWR 71)
Steel (100,000, PWR 85)
Gold (220,000, PWR 101)
Turquoise (400,000, PWR 114)
Plastic Pressure Washer (640,000, PWR 137)
Metal Pressure Washer (1,000,000, PWR 164)
Current Island
Starter Island
Shipwreck Cove
Sphinx Sands (4x Luck)
2x Luck gamepass?
No
Yes (doubles Luck)
From Tools Design.md Tool 3. Priority rule: Detector first (Luck drives rarity), then Shovel (so you can dig it), then Spray (last). Skips in-between tiers when the next is within reach.